Sunday 4 March 2012

Studio (Capcom)

Capcom is one of my  favourite studios, not only for their games and style of drawing but also for their animation; one game in particular is street fighter however aprt from that Capcom was first globally recognised as a coin operated gaming company with games such as "Little league", "Fever chance" and "Acty 24". Their first video game they released was "Vulgus", this game involved shooting enemies with the space ship.  Capcom developed many games available on new and upcoming consoles as they were launched, among these were consoles such as "NES" and "Playstation".  One of Capcoms biggest IP's was Mega man, with this hit success they launched an animated TV series in 2002. Street fighter was first released august 1987 in arcade format, this is the reason why I will be talking about it in this post, as I have seen a style evolve from their very first game till the latest.





 Street fighter all started in Japan, where it was developed and published by Capcom. The game is based on different characters around the world, each with a unique fighting style. They all compete with one another in a world tournament. Even tough street fighter has a basic story line, that has been repeated though out all versions of the game and the theme of a fighting tournament is commonly used in fighting games, it still has a vast fan base. Here are some games/anime that have also used the fighting tournament as a theme:

  • Dragonball z (game)
  • Baki The Grappler (anime)
  • Tekken (game)
  • Dead Or Alive (game)
  • Gash bell (anime)



Street fighter style all started with sprites. Sprites are a two dimensional pre-rendered figures. These sprites show different poses and when played together, form actions and movements. In the the 21st century the animation for street fighter is still done in sprites but portrayed in a 3D programme. One of Capcom's new styles for street fighter is cel-shading. Cel-shading is a type of rendering used to make computer graphics appear to mimic the style of comics and cartoons (in 3D programmes this may be called toon shader).




As street fighter is an action fighting game you should expect to see traits of that of an action genre. examples of Capcom's games are:

  • Devil May Cry
  • Bionic Commander
  • Resident Evil
  • God Hand
Other games made by Capcom that are globally know are:
  • Mega man
  • Goblins and Ghouls
  • Viewtiful Joe
  • Power stone
  • Super gem fighter
When making a game or film animation they can be very different to one another and one of main differeneces between them is that film animation is limitless in quality and movement, compared to game animation where there is the restriction of movement because someone has to control it (via console controller), also the quality has to be kept at a standard becuase it all has to be on one disc and if the console can handle ht graphics etc. One way in which game developers have worked this out by using algorithms, an algorithm is a effective method of solving a problem for example when playing a game 5-6 years ago you probably won't be able to see the distance of the environment becuase you wernt close enough however now you can see depth of the environment becuase of the algorithm "screen space ambient occlusion". with this algorithm it creates depth in the environment.



Reference
http://www.capcom.co.jp/ir/english/company/history.html
http://www.gamerendering.com/2008/11/04/screen-spaced-ambient-occlusion/

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